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Contextualizing COVID-19: An Archive for the Future
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Fall 2020
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Entertainment
Realism & Immersion in Video Games
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Indexed (Solr) Metadata
Basic (Dublin Core) Metadata
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mods_titleInfo_title_ms
Realism & Immersion in Video Games
Details
Title
Realism & Immersion in Video Games: An Example of Technological Advancement
Creator
Subject
Description
Thanks to several major innovations in computer hardware over the last decade, games are becoming increasingly realistic. During the COVID-19 pandemic, many are using games as a substitute for analogue experiences that are presently off-limits. Pictured in the screenshot is a winding river in Red Dead Redemption 2; it is intended to illustrate said realism.
Publisher
Contributor
Jacob Steckner Steckner, Jacob, 1998- (Artist)
Date
2020
Type
StillImage, Book Chapter, Photograph, Historical, History
Format
nonprojected graphic, image/jpeg
Identifier
cc19af:920f9553-a8f8-487d-98e9-b2551420da97
Source
Language
English
Relation
Coverage
Rights
This work is licensed under the Creative Commons Attribution 4.0 International license.
Datastreams
File details
ID
Label
Size
Mimetype
Created
RELS-EXT
Fedora Object to Object Relationship Metadata.
1.05 KiB
application/rdf+xml
2021-05-12
MODS
MODS Record
2.4 KiB
application/xml
2020-12-13
DC
DC Record
1.34 KiB
text/xml
2020-12-13
OBJ
rdr1.png
3.67 MiB
image/png
2020-12-02
POLICY
XACML Policy Stream
12.23 KiB
application/xml
2021-05-12
TECHMD
TECHMD
2.95 KiB
application/xml
2020-12-02
TN
TN
50.16 KiB
image/png
2020-12-02
MEDIUM_SIZE
MEDIUM_SIZE
264 KiB
image/png
2020-12-02
WORKFLOW
WORKFLOW DS
674 B
text/xml
2020-12-13
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