Skip to main content
View sitemap
Collaboratory
Projects
News
About
Terms of Use
Login/Join
EN
EN
FR
Help and Bug Reporting
Help Documentation
Report a Bug
Search
Search terms
Search scope
This project
Collaboratory
Website content
Advanced search
You are here
CWRC
»
Collaboratory
»
Contextualizing COVID-19: An Archive for the Future
»
Fall 2020
»
Entertainment
Increase of E-Sports due to COVID-19
Home
Collection
Fall 2020
Summer 2021
Winter 2023
Primary tabs
View
(active tab)
Default view
History
Share
Facebook
Twitter
Google Plus
Collapse sidebar
In collections
Entertainment
Citation
Metadata
Metadata to display
Indexed (Solr) Metadata
Basic (Dublin Core) Metadata
Details
mods_titleInfo_title_ms
Increase of E-Sports due to COVID-19
Details
Title
Increase of E-Sports due to COVID-19
Creator
Subject
Description
This image is of a graph from January 2020 to March 2020 displaying the numbers of increase of people using e-sports during the COVID-19 pandemic due to the lockdown and additional restrictions that were implemented because of the virus.
Publisher
Streamlabs
Contributor
May, Ethan
Date
2020-04-02
Type
StillImage, Book Chapter
Format
nonprojected graphic, image/jpeg
Identifier
cc19af:3a4e6a35-3511-4a67-8fb4-a8a76fd4c0c6
Source
Language
English
Relation
Coverage
Rights
Use of this public-domain resource is governed by the
Creative Commons Attribution-NonCommercial 4.0 International License
.
Datastreams
File details
ID
Label
Size
Mimetype
Created
RELS-EXT
Fedora Object to Object Relationship Metadata.
1.05 KiB
application/rdf+xml
2021-05-12
MODS
MODS Record
1.8 KiB
application/xml
2020-12-02
DC
DC Record
1.26 KiB
text/xml
2020-12-02
OBJ
image_5.png
190.05 KiB
image/png
2020-12-02
POLICY
XACML Policy Stream
12.23 KiB
application/xml
2021-05-12
TECHMD
TECHMD
3.49 KiB
application/xml
2020-12-02
TN
TN
14.49 KiB
image/png
2020-12-02
MEDIUM_SIZE
MEDIUM_SIZE
60.58 KiB
image/png
2020-12-02
WORKFLOW
WORKFLOW DS
624 B
text/xml
2020-12-02
Bag these datastreams for download